{
    "title": "Episode 797: Cave Story",
    "link": "https://www.patreon.com/retronauts/posts/episode-797-cave-170144110",
    "pubDate": "Mon, 21 Sep 2026 11:15:21 GMT",
    "enclosure": {
        "url": "https://www.patreon.com/api/rss/u/cg2y9XbrAC-sFsc8zQahuOI_KOD-TUcp/e/170144110.mp3?sig=8zNnZf4kQKscf_YqxpWTwfHbrfJRt8UNsPBE5CQsCWs%3D",
        "length": "82979809",
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    },
    "content": "<html><p><em>Jeremy:</em> Greetings from Japan! The home of this episode's topic, <em>Cave Story</em>. And also the reason that I barely got this episode edited together in time for the weekly release (because my schedule is all discombobulated due to time zone differences, and I got some logistics confused). Close call.</p><p>This episode is another patron request topic, and one I couldn't believe that show has never covered as full discussion! Yes, we've touched on it under the auspices of metroidvania chat and in This Week in Retro, but never as the focus of a full episode. Well, thanks to patron Jeff Peterson, that changes <em>now</em>. I've summoned together Diamond and Retronauts alum Scott Sharkey, a man who helped put <em>Cave Story</em> on the map, to dive into what made this game so wonderful... not to mention influential. It's OK if listening to this conversation makes you want to play the game again. That's just what happens when you think about how good <em>Cave Story</em> was.</p><p>Art by Amanda Neipris.</p><p>5:51 - <em>Animal Well</em> \"Mantencore\"</p><p>15:59 - <em>Cave Story</em> \"Geothermal\"</p><p>27:10 - <em>Chrono Cross</em> \"Dragon God\" [live]</p><p>38:03 - <em>Cave Story +</em> \"Labyrinth Fight\" / <em>Cave Story +</em> \"Living Waterway\"</p><p>52:30 - <em>Undertale</em> \"Sans\"</p><p>1:02:50 - <em>Celeste</em> \"Quiet and Fallin\"</p><p>1:16:11 - <em>Cave Story</em> \"Balrog\"</p><p>1:29:10 - <em>Blade Strangers</em> \"Deep Cave\"</p><p>End - <em>Cave Story +</em> \"Wind Fortress\"</p></html>",
    "contentSnippet": "Jeremy: Greetings from Japan! The home of this episode's topic, Cave Story. And also the reason that I barely got this episode edited together in time for the weekly release (because my schedule is all discombobulated due to time zone differences, and I got some logistics confused). Close call.\nThis episode is another patron request topic, and one I couldn't believe that show has never covered as full discussion! Yes, we've touched on it under the auspices of metroidvania chat and in This Week in Retro, but never as the focus of a full episode. Well, thanks to patron Jeff Peterson, that changes now. I've summoned together Diamond and Retronauts alum Scott Sharkey, a man who helped put Cave Story on the map, to dive into what made this game so wonderful... not to mention influential. It's OK if listening to this conversation makes you want to play the game again. That's just what happens when you think about how good Cave Story was.\nArt by Amanda Neipris.\n5:51 - Animal Well \"Mantencore\"\n15:59 - Cave Story \"Geothermal\"\n27:10 - Chrono Cross \"Dragon God\" [live]\n38:03 - Cave Story + \"Labyrinth Fight\" / Cave Story + \"Living Waterway\"\n52:30 - Undertale \"Sans\"\n1:02:50 - Celeste \"Quiet and Fallin\"\n1:16:11 - Cave Story \"Balrog\"\n1:29:10 - Blade Strangers \"Deep Cave\"\nEnd - Cave Story + \"Wind Fortress\"",
    "guid": "170144110",
    "isoDate": "2026-09-21T11:15:21.000Z",
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        "episode": "797"
    },
    "itunes_duration": "1:51:54"
}